Luke James is a passionate and versatile Environment Artist and Lead, with a strong focus on modular world-building, procedural asset creation, and cross-functional collaboration. With experience in both proprietary engines and Unreal Engine 5, he’s known for crafting optimized, immersive game environments that support gameplay and narrative.
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Games have always been a huge part of my life, and I’m driven by the creative energy that comes from working with talented teams. I love the process of building worlds, from solving technical challenges to shaping the mood and storytelling through environment design. Every project is a chance to learn, push boundaries, and create something players can truly love.